About Heritage Fate Stage I Iris
The spirit of adventure burns in the heart of every child. Its flames are tested by disappointment and the flames of reality as we grow older. But not every adult has been burnt.
A new period of adventure is unleashed when Histores pull off unlocking one of the four gates that seal Flederth’s waters and land with the discovery of three ancient keys. Men and women from all ages and walks of life have gathered themselves taking on any name or flag they can to get their chance to see the new lands and retrieve the rest of the fourteen keys leading to the Promised Land.
Among those adventures is a young man who happens to have a rare compass that leads directly to the other keys. Peyton is one high-spirit man with a quick wit who embodies his childhood’s spirit. After months of running around and waving bread at sailors, Peyton is offered to buy a sailors boat named the Seacr, and after instigating a fight with mob runners, Peyton invites an entire diner of men to his ship, but the diner in question wasn’t very popular.
His personality is often hard to be around for his new and droopy crew, but he has a way of gluing odd groups of people together with his many misplaced jokes and dramatic antics. Peyton sticks a lonesword’s man with a hidden past together with an old butler fleeing together with young child and a chef whose main dish consists of bread and more bread.
Things don’t go as planned with his new crew as Peyton is thrown overboard and wakes up on an island filled with women.
Follow the unlucky caption during his time on the island. The third-wall-breaking man soon meets a mysterious, young girl who is banished from the village on the island and tries to help her life in an act of repayment. Will Peyton be able to discover the ancient key he’s looking for on an island now filled with pirates, Histores, and marines?
On Junicka Island, a reaper killer is unleashed, the marines attempt a treaty with the natives to expand the empire, and a mysterious light signals the awakening of a new danger for Peyton’s crew.
The question is, how many downfalls does it take to crush a young, adventurer’s heart?
Characters Shorts,
Omri is only eleven-years-old when she meets a washed-up sailor and saves his life. She hasn’t talked to anyone in a long time, and her speech is starting to disappear. Will this man be the hope of a friend she’s always desired after being shunned from her village?
Sully is not your average reporter. Filled with the energy of bubbling youth and her over-the-top, feminine style, the young girl embarks with the Histores after her cousin, Ambrelle, gets her access to their cruiser. The feisty reporter soon takes on a shy marine captain and his second in command as her first targets in the new world.
Chewing bubble gum is Steven the duke’s most-notable habit, but it happens to get on the nerves of his captain named Isaiah. The two marines have a tendency to fight with their fate advancements making quite the scene—but together they launch the front of the expansion of the New Endle Empire.
Pirates always have their place in every adventurer story set at sea. That’s Earl’s plan anyway—if the Writer doesn’t erase him first. Despite his many years of failures and losing his family to his career life as a pirate, Earl is back at again and ready to conquer the new seas!
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Joy is an inspirational writer known for her unique, world-building. Her interest is tied to fantasy and her love of Jesus Christ. Joy uses her love of Christ to write symbolic stories filled with power, comedy, and soft, long-shipped romances.
Her dream is to soften people’s hearts towards the gospel and Jesus Christ through her writings. To build worlds that invite people of all types to enjoy the creativity and love that God inspires in us. She wishes to make books that are more than words and more than worlds but stories filled with relational characters that will have an impact on people’s life and spirit.
After she graduated from a private Christian high school, Joy spent a year considering the idea of writing. She placed her ideas down in notes and created a journal of would-writes. It wasn’t until she lost her dog to an almost seven-year battle with epilepsy that Joy picked up the pencil and began writing.
Her entire first book was first written inside a journal notebook(three total)–then transferred to her phone before she ever owned a computer.
Passion for her works kept her going for several years despite continual falls and broken expectations until she came up with a new story, and her greatest yet, Heritage Fate Stage I Iris.
Both a writer and artist, Joy uses her skills to craft her work into tangible forms for everyone to enjoy the same jokes and ideas she does.