Video Game Careers Demystified: Trifecta of Game Makers, Athletes, and Ecosystem in a Thriving Industry by Michael Chang
Written by a video game marketer and consultant who had worked in both AAA game development and indie game studios for over a decade.
Come experience the thrills and the ups and downs of this incredible industry – with an emphasis on first-hand accounts of what IT’S REALLY LIKE to develop, launch, and publish video games.
Hear first-hand accounts and WORDS OF WISDOM – about how THEY got their starts in the video game industry – from celebrated experts who have worked on such iconic games like Pac-Man, Ultima, RuneScape, Dark Age of Camelot, Candy Crush Saga, DungeonKeeper, Dragon Age, Star Wars the Old Republic, ABC Mouse, Halo, Pieces of Flair, Real Racing, FIFA Ultimate Team, and many more.
Together with a framework that allows a young gamer to look inside one’s self; explore one’s unique set of strengths, weaknesses, talents, and values; decide if this industry is right for one’s self, how to stand out, and how to get started…
This book seeks to delight, educate, and inspire the readers by answering three sets of questions:
1. WHAT IS IT REALLY LIKE to create and publish games?
2. Does THE INDUSTRY OFFER VIABLE OPPORTUNITIES for young people? What about teens who are not STEM-inclined or artistic?
3. SHOULD EDUCATORS AND PARENTS FOSTER, CULTIVATE, OR CURE such “dreamers”? And if the former, How?
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Author Bio:
An Angel Investor, trained mind reader and brand/category maker, Michael S. Chang loves to tell powerful stories and move hearts and minds. Michael has commercialized emerging technology for Software companies like Autodesk, Pubmatic, and Citrix.
BRANDS & ADVERTISERS which he has worked with as a technologist, marketing practitioner, and/or consultant and agency. He feels especially privileged and challenged, having worked with video game publishers RockYou, Jagex, and EA.
His book “Video Game Careers Demystified: The Trifecta of Creators, Athletes, and Ecosystem in a Thriving Industry” informs and educates young gamers with a “God’s eye view” of what it’s really like to develop and publish games. By quoting experts who worked on icons like Halo, Assassin’s Creed, Battlefield, and ABC mouse – this book encourages young people to look within themselves, and to explore turning their passions into lifelong pursuits in gaming, the arts, technology, and beyond.
In the anthology “Entrepreneur’s Cure: How Entrepreneur’s Cure” Michael also feels honored to be a bullhorn and scribe – telling the stories of world-changing entrepreneurs like Christine Outram of Everydae (who is transforming traditional college and SAT prep into something highly accessible, interactive, and fun), Amir Bozorgzadeh of Virtuleap (who uses virtual reality brain training games to reverse the effects of aging-related cognitive degeneration from Alzheimers, Parkinson’s, and dementia) and Chris Thomas of Fusion Odyssey (who uses sports psychology to help youth athletes take full ownership and hack the emotional, psychological, and intellectual elements of the mental game, in order to execute personal bests on the playing field and in life.)