About Chaos Quarter: Games of Nations
After a long mission, came a long break. For two years Rex Vahl and his crew have settled into domestic life, enjoying their reprieve from the dangers of the Chaos Quarter. But all good things come to an end, and a new mission has come before them: Rescue a Commonwealth spy on the run from the despotic Europan Empire. But things are never so simple, and Rex and Lucius learn they both have personal connections to this clandestine agent, and face family tragedy if they fail. Operating under the guise of diplomats, they’re headed for a world that has modeled their whole society after Victorian England. This is a society of gentlemen, manners, and class; a society idealistic enough to try and bring peace to the madness of the Chaos Quarter in the form of a multi-nation summit. Beyond having to maintain appearances, Rex and his people will have to search a strange city for a man who doesn’t want to be found, while squaring off against the best of Europan Intelligence. And unlike them, the Europans actually know how to be spies…It’s a cat-and-mouse game many light-years from home, against enemies who have no qualms over killing ‘lesser’ men, but you can expect nothing less in the Chaos Quarter…
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David Welch hails from the capital district of upstate New York, where he has lived all his life. He is a long-time fan of action-adventure tales in all genres, be it classic pulp tales, shoot ’em up westerns, or ripping space operas. When not writing he spends his time hiking, skiing, and exploring out of the way places. His books are all available on Amazon.